Now that I have customised the software control and the relationships of the hyperbolas, I have an easy method of creating variation. The methods of altering the surface texture involves modification to the quantity of cells, inner radius and angle of hyperbola. These controls have a direct impact on both the porosity and depth of the surface. The development of thinking has progressed from porosity to texture to banding to ridges and finally decay.
Development of User Interface in Visual Studio C++ w/ Open Cascade and QT Designer